fenderbendr
New member
- Dec 1, 2012
- 344
- 0
You should send this to Farsight for future reference.How much will i need to donate to get in on the tuning? i WILL back this one.
SOme simple tuning onfo. alist of shots, with difficulty and danger factor.
Shots from mini flipper
1) swamp. difficult, and dangerous if missed. but thing should be able to hit it 95%
2) let it pass. this is also dangerous and can cause a bounce off the divider right into the outlane. a well times hodl and relase will deflect it into the inner inlane.
3) rebound off G-R and into the swamp. similar difficulty to shooting the swamp directly.
Shots from upper flipper.
1) train wreck. easy as rudy, but dangerous when hit. power drains down the left outlane are typical. it's called the train wreck for a reason. randomzed bounce off standups is needed here.
2) side ramp. this should be easier then the whirlwind side ramp, but not that much. it's a lot safer to aim for
3) hit cousin It. easy shot, but unpredictable on the rebound.
4) trick shot off of rubber above IT and into the open vault. hard, but not really that dangerous.
5) trick bounce up the thing ramp. harder then the other trick shot but about as safe.
6) closed vault. easy to do, but dangerous.
SHots from lower right flipper.
1) backhand the open vault. super difficult from a trap, impossible on the fly. but it CAN be done.
2) shoot bear kick. nearly impossible on the fly because you won't usually get enough momentum, but doable from a trap. attempting the on the fly shot is very dangerous, and can drain SDTM if it fails to climb the ramp.
3) shoot thing ramp. hard from a trap, but very easy following a bear kick. misses can deflect into train wreck.
4) cousin it. easier to graze it when NOT trapped. pretty safe.
5) electric chair. easier from a trap, but doable either way, very dangerous if bricked.
6) shot through the bumpers. difficult, but needs to be doable after a bear kick for combos.
7) GRAVE targets. danger, will robinson.
Shots for lower right flipper.
1) Chair. EASY from a trap, not so easy on the fly. still dangerous if you miss, but missing is much less common.
2) bear kick ramp. EASY and safe to go for. sweet spot is center of flipper.
3) open vault. nearly impossible from a trap, and hard on the fly. hittable by one timing it off the electric chair.
4) right orbit. easy to aim for, but unsafe if you hit it.
5) swamp kickout. very hard, its a tip of the flipper shot.
6) GRAVE targets, don't do it man... grave=death
Swamp and chair kickout should be dead bounceable, but if you want the game hard, a trap after shouldn't be guaranteed.
I really hope if it's TAF that they spend a good amount of time recreating it and do a better job than TZ in regards to difficulty.