Pinballwiz45b
Well-known member
- Aug 12, 2012
- 3,681
- 34
Correct me if I'm wrong on this, but didn't they say that DX 11 will be finished the same time as when the Xbox One version releases?
Possibly recently, but when DX11/advanced lighting was announced, the One wasn't even on the radar for a TPA launch (I don't think).Correct me if I'm wrong on this, but didn't they say that DX 11 will be finished the same time as when the Xbox One version releases?
Hmm that fact that they design a new lighting tech which was debuted in High Speed would suggest that DX11 is no where near ready to be released otherwise why would they waste resources on this new lighting tech if DX 11 was only around the corner?
Im saying late Q4 2014 at the earliest for DX11 to be implemented!
DX11 is more of a synonym here for advanced lightning, i.e. working GI/real light sources/no fake reflections. The version number doesn't really matter in this context.By the time this dx11 patch will be released dx12 will already be out lol
DX11 is more of a synonym here for advanced lightning, i.e. working GI/real light sources/no fake reflections. The version number doesn't really matter in this context.
Hmm that fact that they design a new lighting tech which was debuted in High Speed would suggest that DX11 is no where near ready to be released otherwise why would they waste resources on this new lighting tech if DX 11 was only around the corner?
Not that I know what is happening really but that's not really a very sound logical chain considering a majority of their platforms can't handle anything remotely similar to DX11 lighting effects. Of course they're going to try and pretty the old style lighting system up too when possible.
I agree with JPalter. My sense of the new "lighting" on High Speed was more of a new "trick" they could pull off with their engine. After building 40+ tables the designers likely have figured out new thing they can do to. In this case the "lighting" just looks to be pallet swapping.
I don't get the sense that its a way to delay DX11 either.
It would be cool if they could add the pallet swapping to one old table a month. It would be a noticeably significant change.
Getting very tired of this... some reliable information would be great.
P.s: I don’t think we'll see anything improveduntil they released xbone.
Hopefully after that no one else releases another console and FS gets their stuff together and find the way out of the platform-jungle they created.
Well the thing is this new lighting tech is only ON the PC version, no other versions use it
Mikes last comment in this thread really did not address DX11 and only said he was working on cabinet features in his spare time. DX11 is not a cabinet feature. Earlier he said that DX11 would come before cabinet features. So I'm a bit confused at this point. Are they even working on DX11? I would assume so but if so, why did Mike ignore the issue in his last post and just talk about cabinet? It would help to know some better info. It has been 6 months and, again, this was a feature touted at release so I don't think it is unreasonable to ask them to comment on where they are in the process and when we should expect to see something.
Just to clarify, I'm not the engine programmer, so I'm not the one doing DX11. So I can't speak for where it's at or when it will be done.