- Mar 17, 2012
- 4,293
- 0
Sounds like the scaling factors from the mobile versions didn't make it into the PC version then. We used to have this problem on iOS, and it was fixed by applying a reducing factor to the horizontal and vertical components so that the diagonal nudge had the same strength as the other nudges.The biggest problem really is that diagonal nudging doesn't work as a diagonal nudge, it works like a horizontal nudge + a vertical nudge. You're going to cap the tilt meter almost guaranteed with a single application. At least with CV you have a couple warnings to play with, but you really need to be use them judiciously.
I'm assuming we're referring to keyboard nudging, right? Analog nudging on PC currently is busted, from what I've seen in the bug threads.