Deltaechoe
New member
- Aug 30, 2013
- 228
- 0
AFM irl is hard, tpa its a lot easier and i think it's because of how Farsight had to do the ramps.
Ya sure? I remember playing one at Half Moon and it was relatively easy... Not as easy as in TPA, but still easy. The only things that felt wrong with it was that the Hidden Hallway would dispense balls out to the flippers and lead to SDTM drains.
After playing this religiously for a week now here's my feedback on the tables:
Black Hole = This is wayyyyy too easy conversion.
I agree. I also think some tables are challenging that were listed as easy. It's just the OP's subjective opinion on tables, and shouldn't be taken as objective fact, nor do I think it was meant to be. It just segued into general discussion about table difficulty and possible settings to change that and all that good stuff. I think it's a worthwhile discussion to have, but I'm just a dude playing pinballs.
<Sigh> it just gets tiresome. OK, you're all Gods of Pinball, and congratulations to you. I love pinball myself, too, I'd play much more, if I could. But I can't, there's lots of things I have to do every day. TPA gives me a chance to play, at home, at the end of the day. To me, it's a great balance. It keeps me coming back. Every new table, every one of them, has a new thrill for me.
Too easy? Hardly. Most of the people in this world are not pinball immortals. Although I wish I could be, it's never going to happen. TPA has to be like a real arcade would set their tables. If they're so difficult that the the average, everyday player doesn't have a chance, why would they want to keep playing? Why would they keep spending money to play something, real or virtual, that's going to destroy them time after time? I know I wouldn't. I'm pretty sure most people wouldn't.
hold up a second pd as in pacdude? if so i had my best experiences with vp with yiur tables man, kudos
Yeah, it's me.