- Feb 19, 2012
- 8,144
- 2
Yeah you can nudge till the cows come home on PC too.
Is "The Power" that strong on a real table? (I haven't ever found a real one to play)
On the android version: From a cradle on the left flipper you can hit a full power shot up to the bear kicks ramp, but when active "The Power" will sometimes stop the ball completely and throw it back to you.
I agree that the swamp and chair kickouts are very easy to handle (catch or bounce pass), Farsight should add a little randomness to those.
so stop complaining and switch to platform that actually makes TPA challenging . Because chair is not easily shot from both flippers, you cannot trap the ball from kickouts every time just by holding up the flipper, especially not from the right one.I agree its' probably more difficult on mobile, but I play on PC.
It's a sweet table for sure, and I think Farsight did a great job getting out the kickstarter rewards so quickly. All in all it looks like a nice release! Kudos!!
The perfect predictable kickouts from the Swamp and Chair makes the game way easy IMO, but that's an issue with most digital tables and was expected. I have never played a TAF table where you can both catch and deadpass 100% from both kickouts, and I've played loads of TAF tables. Many players will probably be able to play forever with the easily repeatable extra balls. The Power is stronger than anything I've seen, but that's not a bad thing. The Vault shot is easier than on tables I've played, but the Thing ramp(?? the one to the left of the center "bearkick" ramp) is much harder. I have seen some issues where the ball phase through solid objects, mostly around the bookcase/vault but also the chair and on occasion a shot to the side ramp ends up in the bumper area or makes a full loop around to the upper flipper. Similar to how a hard shot to the cellar on Whirlwind can send the ball to the bumpers or even into the lock lane.
Should the Thing multiball countdown start this fast? It's impossible to set it to 15M, and I think that can be done on the real table. Very minor issue though so it doesn't matter
It's a sweet table for sure, and I think Farsight did a great job getting out the kickstarter rewards so quickly. All in all it looks like a nice release! Kudos!!
The perfect predictable kickouts from the Swamp and Chair makes the game way easy IMO, but that's an issue with most digital tables and was expected. I have never played a TAF table where you can both catch and deadpass 100% from both kickouts, and I've played loads of TAF tables. Many players will probably be able to play forever with the easily repeatable extra balls. The Power is stronger than anything I've seen, but that's not a bad thing. The Vault shot is easier than on tables I've played, but the Thing ramp(?? the one to the left of the center "bearkick" ramp) is much harder. I have seen some issues where the ball phase through solid objects, mostly around the bookcase/vault but also the chair and on occasion a shot to the side ramp ends up in the bumper area or makes a full loop around to the upper flipper. Similar to how a hard shot to the cellar on Whirlwind can send the ball to the bumpers or even into the lock lane.
Should the Thing multiball countdown start this fast? It's impossible to set it to 15M, and I think that can be done on the real table. Very minor issue though so it doesn't matter
I've got the 15M a couple of times, both when starting the countdown from a Bear Kick. From the Chair or Swamp it's impossible.
14.1M is about the fastest I've seen anyone do it from the Swamp on a real table when Thing Multiball was not spotted from a Bear Kick. 13.7M from the Chair.Yeah, impossible on TPA but is it on the real deal?
+1holy hell that power. it makes multiball insanely difficult to exploit. While in real life it can and will carry a slow moving ball clear across the playfield, and can make your well aimed shot from a lower flipper miss, it will not actually CATCH it for you.
Yes, the Power is that strong in RL.