Some of this is typical of TPA: balls are "pulled" through gates so they don't get stuck in the middle -- like those in the Centaur inlane gates. I don't think there's a gate in MM near the catapult launcher, though I've seen the same behavior -- a slow-traveling ball will suddenly be eased into...
Disagree strongly, but the breadth of TPA means everyone will have some faves and some not. I find it hard to care about T2, for instance, and neither backed nor bought it (even the real life table leaves me flat.) HH topped the polls, which must have been running in parallel to FS developing...
I remember. The tablet's a lot easier to tote around than the PC. :) The Microsoft version is what got me thinking about this table again, but I'd given up hope for seeing it again in playable shape. A virtual table -- scripted or emulated -- is better than no table at all, IMHO.
I'm running a stock 1st gen Nexus 7, not rooted, with Jellybean 4.3 and TPA 1.17. I've got a magnet-close cover on my tablet which TPA really dislikes: I have it configured so closing the cover locks the screen. Doing this while TPA is running often causes spontaneous failures when re-launching...
I've noticed -- almost always during multiball -- that a ball will occasionally get stopped between the bottom of the rear set of pop bumpers and the back wall of the vari-target. It's not stuck, exactly, it's just a flat spot somewhere that allows the ball to come to rest. It's easily dislodged...
I've never had it go backwards through there, either. The video is play on a real-life table, which is evidently missing that part. This was my confusion: the ball was behaving like a modeling glitch, but the presence of a (virtual) magnet and a (virtual) gate makes perfect sense.
I'll file a...
Fair enough. So has anyone ever been able to coax the ball back into the plunger lane like the video? I can't tell if there's a gate there or not blocking access.
Given that it's the table of the month, I've been playing Centaur quote a bit lately, and I've noticed that the ball does what I think of as the "TOTAN wiggle": the ball dances back and forth like there's a capture magnet under the table (as in TOTAN's genie hole) but the physics engine renders...
Hey all, just a post to say thanks for the various strategy guides and tips posted for TZ, and the other tables as well. I used to get regularly smacked down by a real-life TZ table, and my "technique" (such as it was) on TPA wasn't much better (i.e., skill shots and wail away on the flippers.)...
Love that game. It's best with four players:
* Someone on pump organ
* Someone on violoncello
* Someone on hornpipe
* A small orphan child to contract consumption in the stocking factory and waste away in a back alley
Powdered wigs optional. Mozart DLC on sale now!
Because there would likely be a riot here on the boards, led by the childhood memories of the forum members, myself included. Eleven-year-old me just had a brainspasm of joy.
We'll probably need to have a "HH supporters vs detractors" topic somewhere to contain the flames.
To be completely fair, though, they're hard to see in the real-life tables unless you're playing in a darkened room. I was regularly smacked down by TZ in real-life in a normally-lit room, and could barely tell. I've only play RBION in real life maybe once or twice -- short games, I recall...
I'm lucky to have worked for a company where someone in a position of power rented some "new" (at the time) tables. Without that and my mis-spent hours at places like the Pacific Pinball Museum my "played in real life" list would be seriously skewed towards all my wish-list tables from the...
Indeed. It's easy to feel entitled -- I'm the customer! I paid money for this! -- but social networks and forums make it all too easy to reach developers and development teams without cost or consequence. And misery loves company, so it's satisfying to grouse about bugs and whine that...
On PHoF, all the tables had "equitable multiball" whether or not their real-life counterparts did.
EDIT: And after trying it, it appears that TPA reverts to the "real table" method. I was just able to have player 2 start multiball from the lock set up by player 1. I agree, though, that PAPA...
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