FlippyFloppy
FarSight Employee
- Nov 13, 2013
- 2,629
- 0
I don't want them to break anything by any means. I think I might have described it poorly. It's just a simple animation issue. As far as I can tell, the turbo has 2 rotating animation, the slow looping one, and the fast ejecting one. And when it ejects the ball because you shot into the turbo without the lock being lit, the game will play the slow looping spin animation while the ball flies out at a fast speed. The turbo's motor also spins up faster on the real life table in this scenario. I can install the freecamera mod and film this if that's necessary.
This is actually how the table behaves. You can also observe the behavior when you lock four balls in the Turbo as well.