night
New member
- May 18, 2012
- 2,109
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Part of the problem is that when they were created, 1600x1200 screen resolutions were considered "high end" graphics for most computers.
These days, you can find a lot of PCs with 1080p (1920x1080) screens, and tablets with 2048x1536 (iPad), 2560x1440 (Nexus 10) screens. Plus, PCs with screens of 2560x1440 or greater resolution screens aren't unusual, a popular one is 2880x1800.
So they have to go and re-do all the artwork to handle higher resolution screens.
But I don't see why you have to do a Kickstarter to redo the renderings.. There are lots of starting companies that bring out games. Look at Revenge of the Rob-o-Bot. No Kickstarter. I understand if you want to team up with a famous pinball designer and release brandnew tables for various platforms you need the cash. But for a release for iOS/Android, and just Timeshock..?