The ATM card lasts the entire game once you collect it once.
It's most important because the doubled ATM payouts add into your stash value for the jackpots in Vault Multiball.
Hey Slam23, we've got a perfectly good "quote" function for delimiting quoted material. ;)
Yeah, we're going for different things. I'm aiming at the top of the leaderboard, and those billions aren't going to come from orbit multiball. But if you're satisfied with a couple hundred million...
It's always short. There's no way to earn time faster than it depletes. And the clock actually speeds up after you've added more time a few times.
The one strategic thing you can do is get Light Outlanes from the cellar scoop, which acts as a ball save on an outlane drain. That's the only...
What's missing in TPA is the effect of ball mass on the flipper. A flipper should move slower when there is a ball (or multiple) weighing down on it. TPA's flippers ignore this and follow the same path at the same speed regardless of any balls they contact. That's why TPA's flippers feel so...
Also the flippers are different, or at least should be. Pin*bot's flipper should be just barely strong enough to make the ramp on a perfectly clean shot. Jack*bot uses newer stronger WPC-era flippers that give much more margin for error.
Although it's not clear Farsight paid any attention to...
Heh. Well done, I guess. :) You can keep the spot, I'm not going to burn dozens of hours on MM. I was easily going infinite from Castle Multiball (getting the EB a bit under half the time) and stopped voluntarily. I never even played Royal Madness that game let alone BFTK, just Castle...
I'd like to see it keep going. I know I haven't been participating, but that's really because I've been busy every-single-last-Saturday consecutively since June.
To keep it fresh, change up the tournament format. Farsight's tournaments are interesting because they engender new strategy...
Thing is, this already happened. $5 for one pinball table is already rather premium compared to the rest of the world of mobile games at free-to-play or 99 cents, or to Steam where full-sized games go on sale for $5 all the time. We're already paying that premium to support the past and future...
Well, presumably that coin drop revenue is already going somewhere. Putting that into a kickstarter just takes it out of whatever other pocket of Farsight's. If it makes any meaningful profit at all over the costs of servicing.
Exactly. Yes, the shot is automatic with the mini-flipper, but the eject isn't reliably controllable. It's maybe 75%. 75% feels good but that's a nasty trap, that's not good enough, you'll fail and drain before you reach 15 shots.
I do agree the physics feel a bit off. It feels like most...
The only way to score multiple billions is the hold-bonus feature. The entire multiplied bonus gets held, and can be multiplied again on the next ball, and held and multiplied again, and so on.
So (at my level of play) the game is mostly about grinding recon level 1 for the chance at...
Well, I'm good at holding multiball for a while and stringing together super jackpots. The trick there is don't do what all the guides suggest, to catch one ball while making the SJ shot with the other. That's good for one SJ but not for many. Instead, use the time while the ball is loading...
The targets are easy. From a catch on the right flipper, there's a railroad that hits two of them and rebounds off the jackpot targets into the third, easily completing them in one shot. T2 was the first TPA table after Bride of Pinbot that I went infinite on.
And I've had Chase Loops as high...
Same here... but the problem is that this doesn't actually make Farsight any money. You'll buy the season 6 pass eventually anyway. You just bump the same money into the kickstarter but out of Farsight's future regular revenue. They must know this and that's why season passes are never...
Blackwater 100 is one of the first games I remember from childhood, at the local bowling alley. For years I thought a playfield on the bottom arch was a normal feature of pinball machines.
The name is a license from a racing organization that still exists...
It is indeed a wash, so just take it. The problem with keeping the Warp 8 EB "in reserve" is that you're still under the easier rules for advancing warps (upper ramp), so more of a chance that you'll inadvertently reach warp 5. Overall it's better to do warp 9 once so that avoiding warp 5 on...
So avoid that. Don't get warp factors. Keep it below 5. It's not that hard to avoid. Once you've been to factor 9 once, only an inlane -> spinner combo advances warp factor, so just don't do that. Sure it's super tempting to shoot a right inlane feed up there, but train yourself not to...
ROM hacking is totally doable, see Cactus Canyon Continued for an example of what's possible with enough expertise and work. Probably beyond what's business-worthwhile for Farsight, though.
More feasible would be stripping down some but not all of the licensing. You might be able to get NBA...
It actually is possible to emulate an EM. You could implement all of the relays and motors and timing aspects. Then the resulting emergent behavior should be identical to the original gameplay, including "motoring out".
It's probably way easier to recreate the game's rules with scripted...
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