I haven't lately, but that's because I've been busy all day on every single tournament Saturday since like May. And that's going to continue for the holiday months. And yes, it's not easy to just squeeze in. I can go 30-60 minutes on most tables even with just the three balls, so it's a 4-8...
I'm going to withhold passing judgment on that, since I have no experience personally with analog nudging. As invitro says, you can do a lot more small nudges with analog control.
I agree it looks like an enormous amount of nudging, and it's odd that he never goes too far into a tilt. Enough...
This. I loved all the DOS-era computer pinball sims: Pinball Dreams, Fantasies, Illusions; Silverball and Epic Pinball; the Littlewing series (Crystal Caliburn), Psycho Pinball. But Pro Pinball blew them all away and I could never seriously get back into any of them. Way bigger firing than...
Got it. Thanks to the "Tables that fired other tables" thread. That's what's happening with this list. All of these are inferior to other machines that do the same things. If I want an overstuffed feature-crazy Lawlor game, I'll play TZ or Addams over Ripley's or Road Show. Williams STTNG...
This is very much true but this is why MB is so good. You feel the escalation on other tables that move towards the wizard mode linearly. You kill all the saucers or castles or door panels or mansion rooms or continents or illusions or Enterprise missions or Barts in a long straight line. As...
Yeah, I had Cactus Canyon on the "just miss" list, then the top 10 wasn't full so I had to pick one to move up. They all have good arguments for that spot (particularly Spider-man). Ultimately I thought that if I could go play any one right now, which would it be, and CC felt like it drew me...
The super jackpot lane actually is a small ramp, just enough to lift the ball over the wall into the orbit. Like the Thing ramp in TAF. The game never calls it a ramp, only mentions it by "get the super jackpot".
The most possible continent stacking is 4: Asia, Europe, South America, and any...
No, that's not what the head means when he says left ramp. He means the ramp that is just to the *right* of the head, between him and the upper bumpers. It's in the same place as the Addams Family bear kick ramp.
The shot across from the upper flipper (where you collect super jackpots) isn't...
So what you really want in this thread is someone to decide what opinions are important enough to include and which aren't. I don't think I want to be a judge of that. :)
There's still some conflict in these directions. The most fun tables to play on location aren't the same as I'd want to...
I came to the same conclusions in the one tournament I played. 2x LITZ is possible but doesn't score fast enough. Although note that boosting LITZ with PB Mania doesn't matter. If you play PB Mania, you get the same points either way if you collect it at the end of LITZ or by draining. The...
Yeah, that is some serious skill on Haunted House. He keeps the ball in the basement for enormous periods of time, nudging constantly in open space to get the ball onto a flipper. I need to learn how to do that... (except that means playing Haunted House, yuck)
Some, not a lot, maybe 15 or 20 games. I don't know the rules all that well. It seems good, but top 10 is a high bar to clear with a lot of competition. It's certainly worthy for TPA, at least. I'm generally not a fan of mini-playfield games, always seems like more feel-bad moments when you...
This forum is a small rural village of the pinball community. The big discussions and real pro players are on Pinside and rec.games.pinball.
Thanks for your esteem, but I'll pass. I hold my own opinions too strongly and wouldn't give proper balance to other input. Besides, we already have...
Other way around. I've actually been worse at real pinball since TPA. For most of the reasons Slam23 says: gotten too used to the predictable railroad physics and easy nudging, and forgotten to do the subtle flipper moves that TPA doesn't allow. It takes me like an hour in a session to...
FWIW, Starship Troopers has a cap of 3 EB per game and then every subsequent EB turns into 10M instead. So does Harley-Davidson where the value is 35M. Sounds like this was standard practice for Sega tables.
(Didn't see this mentioned in the SST forum. Probably nobody got enough to find out...
Again, you are still judging the TPA implementations and not the games as they are on real machines. I agree that MB's tuning feels a bit off in TPA, the ramps and scoop feel like you're shooting at the wrong angles. But that's got nothing to do with the real machine. A real MB feels just as...
All of these are judging the games as in TPA rather than the real machine. The magnet isn't nearly as much of a problem on a real TAF. MB's ramps and Frank are just about right on difficulty compared to the real machine; you're comparing TPA MB to other tables in TPA with overly easy ramps and...
Agreed, yes which GAR targets are up affects what angles are safely railroadable. I used to know them all, like a year ago when I last played the table, but have forgotten and don't really care to go figure it out again. :)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.