No, this isn't true. I was expressing that Pro Pinball works that way and that I want TPA to. But currently, TPA has just one single nudge strength for any keypress.
Yes, nudging takes experience and muscle memory with the device. But I'm not talking about that. What I'm arguing is that on...
What we don't know is where "SPA" fits into Stern's business model. Is it for extra exposure to sell the new real machines? Or is it to pick up a few bucks from digital releases of their back catalogue?
I honestly don't know which (if either or both) approach would work. Stern themselves...
I think it's not the platform itself, but the input method that makes a huge difference. Touchscreens just can't give you the same accuracy of timing that a keyboard or gamepad can. Like Tarek, I've tried TPA and Timeshock on my iPad, and I'm so hilariously bad you wouldn't believe it. Like...
As I was saying in the "top 40" thread, the stratospheric scores are all about plugging your drain leaks. The metric is not points per time or per shot, it's points per drain. That hole has a railroaded safe rebound if you miss low. If the gobble hole scores half what the ramp does, but has...
This is exactly true. POTO wasn't designed around reaching 5x jackpot. It was never meant to be a skill-testing end goal, just a fun extra bonus that you might rack up sometimes.
Just like Genie. It's not hard or nasty if you're just playing it, only if you demand that you reach that...
#2 has also been idle so there's space to move up there too...
Depends on the table. On Road Show, it really isn't. 70B is just the same things you were doing at 39B, just with a few less drains and grinding out a few more souvenirs.
On the high end here, across all the tables, it's about...
TOM's point of unbalance is the bonus. Even on real machines, that dominates things. It's not uncommon to score a billion worth of bonus, more than even the wizard mode. And it's subject to luck as the bonus rollovers are difficult to access.
Besides that, TOM is skill testing... if you...
Honestly, that post makes Dizzer look more suspicious to me. It's not plausible that he's actually as good as the scores indicate but doesn't understand that going infinite on Medieval Madness is easily possible.
TZ and TOM's ramps were always easy. You just got better at shooting them. :)
And I don't feel any difference on Cactus Canyon. If you do, it's probably because you're trying to shoot the Polly ramp more often and Bart or Gold Mine less. TPA's flippers have always been weak up the middle...
This is personal preference, but I prefer this way of doing it. I like when scoring is aligned with the progress you should be making during a game. Pinball isn't as much fun when your progress doesn't match what you have to do for scoring. We've all had experiences like Whitewater where it...
But I didn't find out about the hold bonus loophole on the internet. I figured it out for myself. I bet you saw that Pinball Fantasies rulesheet that floats around Gamefaqs and other places? Well... I wrote it. :)
That's a drop catch not a live catch. But you're right about how TPA handles both types. I'm sure that TPA isn't really simulating the fine physical details. The right way is to model the flipper weight and acceleration and the effect of the ball's weight on the flipper, even details like how...
The stair-stepping comes not from the physics model, but from the timing of the inputs. That's is a limitation of the computing environments in which TPA runs. Most if not all of the consoles check the controller input state once per frame. So no matter how sophisticated the simulation is, it...
These are unrelated. The latter can happen on its own, it's just the same bug as losing count of the number of balls in play. The backup-ball situation doesn't cause that.
There's a difference between bangbacks and death saves, check the glossary on ipdb.org for the details.
I've done bangbacks on Cyclone, Earthshaker, Jack*Bot, and I think High Roller Casino. All of these tables have a center pin between the flippers. TPA won't nudge hard enough to knock the...
I hate to tell you this... but Pinball Fantasies has a giant scoring loophole in three of the tables, all except Billion Dollar. It has to do with Hold Bonus. When you hold bonus, the entire held value can be multiplied on the next ball.
On Stones n Bones, you can play Grim Reaper and score...
Yes, changing Bash to Rock means you lose out on the rest of Bash. But this is an acceptable tradeoff because Rock scoring is so high, as you say. On a real machine, I'm perfectly happy to give up the rest of Bash to make sure that Rock starts before I might drain to end the game. And like...
The only one I can think of is that when you stack multiple running monsters, you get no indication of the time remaining for any other than the most recently started mode. It can be a bit tricky to know if you need to hurry up for Creature or Wolfman when the display is showing Bride instead...
STTNG - the slingshots and outlanes. Any ball that comes near the top of the slingshots will probably fall down the outlane, and there's not much you can do about it, on both a real machine and TPA.
Also in TPA, how Borg Multiball jackpots dominate the scoring over everything else. This isn't...
If you are asking this question, you are still not clear on the troll modes (and it's poor design that understanding the rules needs so many questions.) You must win Trolls to qualify the Troll Madness light towards Royal Madness. You can't play Royal until after you win Trolls. And you get...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.