Is emulating the old tables even on Farsight's radar anymore? The discussion hasn't come up around here in months. And it's hard to see any business value, it's not like the work would get any meaningful amount of sales. At least Gorgar's scripting is pretty solid, like Genie's. It's Black...
NGG is pretty damn rocking. It doesn't get "heavier and heavier" though, it's just one tune change, when you get a jackpot, same thing that Addams and Road Show do.
As usual, there's a ton of great Williams entries but Monster Bash ranks on top of them. Every monster has its own rocking...
Good stuff, thanks for the post.
My 234M second place took somewhere over 3 hours if I remember correctly. I eventually figured out the same thing you did, just looping the ramp scores faster than any other method, considering it's pretty safe so you're not spending time working back toward...
So have the lost-ball bugs ever been fixed on this table? I haven't touched it in like a year and a half, after losing several multiple-billion games to that.
Three spooky tables for the tournament on Halloween... sure that must be a totally unbiased random selection. ;)
STTNG's scoop isn't in the center. It's displaced a ball-width to the right, which is enough to put it where TPA's flipper can hit it.
Try shooting the Alpha Quadrant ramp with the same feed. That's just as nearly impossible as Junkyard's shot and MB's Mosh Pit.
I agree with the Banzai Run sentiments. The backbox playfield is a neat gimmick... but ultimately it's a gimmick that isn't all that interesting for gameplay. It's just the exact same sequence of shots every time. It plays like Victory's checkpoints, which is not a ringing endorsement.
Blackwater 100 was one of the first machines I remember as a kid, in the local bowling alley. I was fascinated by the playfield on the lower arch and for years thought that was a normal feature of pinball machines and thought tables without that were lame. I probably only actually played it...
This has to do with camera tricks. TPA brings the camera down and in extremely close to the table and flippers, with a very wide-angle field of view. This produces a high degree of foreshortening between the bottom and top of the playfield and that drastic 3d look. Measure the ball on your...
Yes, works fine for me. It also seems to work fine even if you say "yes" to the startup update prompt. I would just let people do the intuitive thing there and not worry about the Ctrl-shift-F9 instruction even if it's a bit slower.
There's a selection bias here. The only people who have played BBB are those who seek it out. If you cared enough about BBB to go find one, you're probably predisposed to liking it.
In other words, it's ranked highly not because everyone likes it, but because nobody dislikes it, because that...
Tried this out. Do you mean that the ball comes off the 1 target back to the right, hitting a post near the extra ball lane? I got the behavior you describe a few times, but it doesn't seem like a reliable railroad. I also got several other results, some going down the left outlane, some...
I'm still using this. The head to head comparison seems deliberately designed for me to chase Tarek. :)
I thought the rank differential wasn't working, then finally noticed the readme file that you have to start with Login.ods and follow the instructions into the main sheet. It all worked...
Tri-level isn't the problem with Haunted House, there's nothing inherently wrong with that. The problems are: one, the ridiculously overdesigned flipper layout on the main playfield, where none of them can trap or gain any control so all you can do is flail. Two, the shots are too narrow and...
I just reproduced that in TPA using the ball-control mode. With the forcefield up, hold the ball away from any switches until the ball search starts and the forcefield comes down. Put the ball behind the forcefield as it comes back up. A nudge plus more ball control can then get the ball into...
I hate this table so much I don't even want to write about it, but maybe it'll at least help someone hate it less.
Here's my key tactic. On every eject from the lower playfield, dead pass to a catch on the rightmost flipper. Then shoot either the secret passage or towards the upper-left...
I just finally put up a 999B score to take #1 just short of the trillion rollover.
Just some random stuff to report:
Farsight has indeed fixed the unshootable right ramp, at least on the PC version. It can be hit fine from a trap on the left flipper now. Makes lots of stuff noticeably...
I found a productive use of it. With every eject from the top scoop, try to use the red flipper to backhand one-time the ball up the right orbit. This works surprisingly consistently, about 2/3 of the time. And most misses yield a fairly safe rebound with several railroadable catches.
This...
It doesn't have anything to do with the software platform. Playing TPA on a Windows Surface touchscreen tablet would have the same imprecision. It's the way touchscreens work. Sensing the electrical conductivity of a finger just doesn't happen with timing as precise as that of a single...
This is not true. It's at least a two-man show and it's a proper game studio. Adrian Barritt is the lead and Adrian Page is doing the technical work. The weekly updates on the Pro Pinball VIP forum do show weekly progress that has to be full-time work. There's just a lot of work to do in...
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