I got your PM, i'll update it in a few hours.
Nop, the mod blocks everything related to the camera and takes full control over it, the game can't handle it anymore.
Yes it's movable but not to a second display, it would require to create a new DirectX device just for the dmd to display it on another screen, doable but would require a lot of work and patching of game's code.
Only use this thread to submit bugs and issues, please provide as much as details as possible to reproduce it and attach a screenshot if needed.
Thanks!
[ Current build : v2.06 working with game version TPA 1.71.33 / Arcooda 1.71.19 Cabinet ]
The time has come to release my mod! Please read this post carefully, it contains most of the answers to the questions you may have...
For those who have never heard of this mod, it allows you to have a...
It's on my todo list.
Yes it checks TPA version when you start the mod, it won't run if the game has been updated and i got to update my mod with the new game version. For now you have to re-download my mod once updated but i'll probably code something to automatically get the update when it's...
Yes everytime the game is updated, my mod needs to be updated as well. If i got time i'll probably code something to check for updates when you start the mod and make it automatically download the new version once i've updated it.
lettuce : not at the moment
BoogieVan73 : are you sure that you started the game with admin rights? Try to restart your comp if the problem persists
Xanija : try to start steam itself with admin rights, every game your launch from it will have the same rights
lio : same as BoogieVan73...
Yes it's a known issue:
(8) Zoom In / Out slider - changing its value may affect the lights effect on the table.
(9) FOV slider - changes the field of view, flips the camera if value < 0, also affects the lights.
Not caused by the mod though, this is the way the lights are handled by the game...
In fact its main purpose isn't to hide my code but it's also used to embed everything in a single assembly (ressources, etc), however, if it triggers the AVs, i would use another method.
Here you can discuss about the mod, If you have questions, suggestions, feature ideas, don't hesitate to ask!
If you find a bug, please report it by posting some details and a screenshot in this thread: http://digitalpinballfans.com/showthread.php/10200-REPORT-Bug-Reporting-Issues
If you want...
I really like the last one you made, would it be possible to rotate the flippers to the bottom (to put them how they are usually rotated in a pinball machine).
Is it also possible to remove the aliasing on the edges of the icon?
Great! Would be nice if you could insert the ball you've just posted into the icon design instead of the black colored background (maybe it won't look good, let's see), if i can also suggest you to slightly enlarge the font size again, it's still a bit small on the desktop, if you need more...
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