what should happen is it should ask you if you want to restore previously-bought tables. you say yes, and you log in, and it downloads the ones you already bought.
reseting the ROM would be like unplugging the machine and plugging it back in. they've got the code that was burned on the chips running in an emulator (on some tables) -- i think it's digging into that chip logic for each machine that is giving the engineers pause.
well, i can understand with all the various quirks of the myriad ROMs and how delicate their sanity can be, you don't want to go teleporting balls from place to place. i can buy that. every table would require its own code for dealing with the situation, and who knows how reliable it'd be...
i've been picking Warp 4 to start with and then Start Mission after that, but i'm pretty good at starting missions anyway and i'm not sure how much is gained by picking that at the launch. is it worth considering the Light Lock (since that's a much dodgier shot, at least for me) or even the...
what tables do you own?
the only way i know of would be to observe some known differences between the tables. for example, the old version of Black Hole would repeatedly toggle the "gate" open and closed while a ball was on the inverted playfield. on the current version, once open, the gate...
haha, i dunno man, considering high scores are well into the billions, going after them 16 million at a time seems like an epic undertaking!
however, you are right about the shot being too easy -- hell, instead of holding the ball, i do laps around that loop while contemplating what i want to...
you probably have to update the app at the app store first (i suppose that goes without saying). and then, next time you try to access a table that has been updated, it will automatically download. there is a cancel button to interrupt the download, but the update happens automatically.
i...
haha yes i have seen this. i love those random "wtf" moments, like when a ball hits rudy's lip and flies off into outer space, or when a ball goes up the damsel ramp in MM, does some kind of crazy u-turn and comes back down the same ramp at Mach 5. i've noticed some crazy impossible...
according to the developer, the ball attendant says the ball is not stuck only if one of the following are true:
- the ball is in contact with a flipper
- the ball is in the plunger area
- the ball is in a trap
i've lost some huge games to the same bug. i've also seen balls fly off the table...
man i top out around 165k or so, and i don't feel like i'm developing any significant strategy other than the super-obvious such as "try to hit the 8-ball at launch" and "try to hit the targets" and "draining is bad". any (non obvious) advice?
Warp 10 is not theoretically possible, at least by the definition of Warp in use during Picard's era. It's true that on the original series, Kirk's Enterprise was accelerated past Warp 10 on multiple occasions, but they used a different Warp scale. in 2316, the scale was recalibrated to some...
the castle shot is safe from either flipper when the drawbridge is up. when it's down, it's a bit of a deathtrap from the right flipper, and slightly less so from the left (although still risky). it's true that the table is constantly trying to get you to trap with the right flipper, so learn...
to be fair, that video overstates it a LITTLE .. it seems to be taking place in a completely dark room. still, the iPad version is not representative :)
(by the way, at the National Pinball Museum in Baltimore, their AFM is in it's own little dark room -- now i know why! haha)
yep, it works on IOS -- it's what i do (499 million top score, but it's only on gamecenter, not farsight's leaderboards). if you look closely after the shot, the ball actually ricochets off the left steps ramp target in order to make the orbit.
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