Vegard
New member
- Jan 2, 2014
- 46
- 0
release frame for DX11 on PC was like "soon after PS4 version release"..and you know true meaning of this "soon" XD
"Soon" is definitely a very relative term when it comes to developers and their games.
release frame for DX11 on PC was like "soon after PS4 version release"..and you know true meaning of this "soon" XD
Might as well implement DX12 now and skip DX11
We might wait for DX13.
(kidding)
I have a feeling that's with some tables that were on PHoF. None of the tables done for TPA specifically seem to have the issue, but a large number (Funhouse, Taxi... there are some others that escape me) have lighting that looks great for a static lighting system, but when things like bloom and other PP effects are implemented, it blows them out. Similar thing happens with some tables on the PS4 version... some look great, while a table like Funhouse looks overdone IMO.I'm hoping it will be refined over the PS4 version.
While the lighting on some tables is awesome (Funhouse) I still find things like bumpers look too overexposed and it still doesn't quite feel like there are bulbs on there emitting the light. It can also be a bit too bright, I lose track of the ball on Funhouse (perhaps you do on the real thing?) but cranking up the room lighting setting then makes EVERYTHING too bright. You could do with being able to tweak the brightness of the actual table lights, preferably a proper analog dim to bright setting. I spent last night tweaking my TV settings to try and get it right and its much improved but still not perfect.
I think a lot of the problem may be the artwork though rather than the lighting itself. On some tables it look like a bulb lighting up a decal, on others its too overexposed like a poor photo of a lit decal. Its the same with fruit machine simulations, its pretty much impossible to get a photo that looks exactly right. I believe the only time it looks right is when someone has spent a LOT of time manually fixing the artwork.
It's Windows/386 (when it comes to the colour schemes used for the windowing system, having lost Aero Glass between release preview and release)Not sure what all the hate is on windows 8, it's mainly Windows 7 that boots faster, runs faster and has a full screen start menu.
It's Windows/386 (when it comes to the colour schemes used for the windowing system, having lost Aero Glass between release preview and release)
It's Vista (when it comes to icons)
It's Windows 7 (when it comes to Media Player, which still has shiny Aero-glassesque icons. Oh, except it won't play DVDs)
It's something which assumes you have a touch screen (when you insert a memory stick - "tap to choose what happens", pah)
It's something whose devs realised they'd made a terrible mistake but couldn't fix it in time (the right-click Start menu, a horrible kludge which involves registry entries and LNK files)
It's the very definition of inconsistency (click volume, get a Win7-style popup. Click the clock, ditto. Click the network icon, get a Metro popup. Delete a file, get a Win7-style dialog box. Run a 16-bit program on x64 Windows, get a Metro-style error message).
It's the first version of Windows with a major UI change which hasn't offered the old system as an option. (Win 3.0 offered the MS-DOS Executive from Win1/2, Win95/NT4 had Program/File Manager from Win3 as an option, WinXP offered the classic Start Menu from 98/ME/2000)
It's an ugly, half-finished, rushed bodge job of an OS. Inconsistent as hell, half-irrelevant to a desktop PC with a big monitor and frankly something which should never have been released. Windows 8.1 (and 8.1 update 1) just add a bit of polish to the mess, not really fixing anything.
Roll on Windows 9, where hopefully they'll go back to being consistent (even if it still looks ugly!)