If you use a dualshock they're actually analog and you can two-stage with them in theory. The problem is currently the staging threshold is too low for some reason or the other. Hopefully the threshold becomes adjustable in the future.
That's called a lazarus. Happens often on old EM tables in reality. I think it has something to do with the geography of the ball trough below the flippers being different than with modern games. I've seen it happen on some modern stuff in tournaments too though. Usually requires high ball speeds.
I did a test on the windows controller panel test and funhouse and it's almost exactly 5% for me. It might be that some settings files aren't getting updated for everyone. Going to delete everything and reinstall and see if that helps.
e: Didn't help. I'm out of ideas.
Agreed, it's so close currently staging them is nearly impossible. Needs some slight adjustments.
I'd also like to thank the devs for fixing the issue with the pro pack ball packs not showing up. They're all there now and I'm enjoying playing around with more ball skins. Also much love for...
Right, that was my point. The tables are easier than RL tables, but they're easy compared to machines that were designed very carefully to gobble up a lot of quarters.
Yeah I understood what you meant. It's a pretty necessary thing to get the wider public interested in the game via good word of mouth to move product and keep existing for Farsight. Someone trying TotAN, which is kind of hard even in TPA, out with totally realistic settings and draining all...
It is extremely unlikely that anyone picking up the game for the first time will be able to make a game last 30 minutes on any table released so far. On some tables I'd say you'll be hard pressed to do that even after tens of hours of playtime.
The last podcast interview with Farsight indicated it would be a couple months after the PS4 launch so probably early next year for PC to get the DX11 stuff.
As far as I know every single platform except Xbox360 is gathered into the leaderboards you see on the site/on PC. I know for a fact Vita/PS3 scores are. I can't say for sure on the outliers like WiiU/Ouya/Mac though.
Bug: General. Rollover scores are not stored on some tables
OS Version: Windows 7, 64bit
Graphics Card: NVIDIA Geforce GTX 660
Ram: 16GB
Version 1.19.6
Display Mode: Windowed
Display Resolution: 1920x1080
Frequency of Occurrence: 100% of the time when applicable
Expected Result: I play...
I have a hard time parsing this, but when I bought the pro table packs it clearly said that some ball packs are included when buying.
In fact it says that on the table pack purchase page on steam too. S1 pro pack is supposed to include S1, TZ, and TNG ball packs, and S2 pro pack is supposed to...
I may have missed discussion on this, but aren't we supposed to get the ball packs too if we bought the Pro season packs? I'm pretty sure I have none of them.
Well put. Max strength nudges should be a serious tilt hazard or warnings. I just want the smaller adjustments possible really to give more chances for small control moves as necessary.
To condense my position since I've been posting too much about this already I guess this is the gist of it...
A counterpoint is that I see people in PAPA videos do slight nudging for scoring on EM machines a lot since it's pretty much necessary on them. It's currently kind of not possible on tables with stricter tilts on TPA like genie. You risk a tilt every time you even touch it even with diagonals...
The biggest problem really is that diagonal nudging doesn't work as a diagonal nudge, it works like a horizontal nudge + a vertical nudge. You're going to cap the tilt meter almost guaranteed with a single application. At least with CV you have a couple warnings to play with, but you really need...
Confirming issue 15-007 as also being present on the PC version. EATPM doesn't award more than one extra ball per ball in play at least from the right ramp. I like it better this way but I guess a bug's a bug.
Mobile devices probably have about similar longevity honestly, and they are the honeypot for Farsight as far as customer base goes so I'm not surprised if they do some slight prioritizing there. I think the podcast said that we should be getting the DX11 goodies early next year though. I'm...
Actually never mind I was going to note that big shot has a pretty lenient tilt but that's beside the point. The nudging does need to be fixed at least somewhat. The worst is that diagonal nudging will autotilt you due to it not even being diagonal at all.
What it boils down to is I think Miguel Paulo was right in his assessment that in a year's time the average PC in use will be more powerful than a PS4. This isn't really surprising or revolutionary, the new console generations never ride the front of computing power. It's not even about high end...
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